PlayerController.uc
언리얼엔진
2011/07/24 20:49
우와 9000 줄 짜리 파일이야..!!
events
PostBeginPlay()
PreRender()
InitInputSystem()
Possess
UnPosses()
Destroyed()
PreClientTravel()
ReserCameraMode()
SendClientAdjustment()
ServerNotifyLoadedWorld()
NotifyLoadedwORLD()
PlayerTick()
CameraLookAtFinished()
NotifyLanded()
ClientSetViewTarget()
SpawnPlayerCamera()
GetPlayerViewPoint()
LimitViewRotation()
various states...
unreliable server function ServerCauseEvent(Name EventName)
exec function CauseEvent(optional Name EventName)
exec function CE(optional Name EventName)
exec function ListConsoleEvents()
exec function RemoteEvent(optional name EventName)
exec function RE(optional name EventName)
event PlayRumble( const AnimNotify_Rumble TheAnimNotify )
reliable client event ClientPlayForceFeedbackWaveform(ForceFeedbackWaveform FFWaveform,optional Actor FFWaveformInstigator)
reliable client final event ClientStopForceFeedbackWaveform(optional ForceFeedbackWaveform FFWaveform)
event bool IsMoveInputIgnored()
event bool IsLookInputIgnored()
final event LevelStreamingStatusChanged(LevelStreaming LevelObject, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad )
native reliable server final event ServerUpdateLevelVisibility(name PackageName, bool bIsVisible);
reliable client event ClientPrepareMapChange(name LevelName, bool bFirst, bool bLast)
reliable client event ClientCommitMapChange()
event NotifyDirectorControl(bool bNowControlling, SeqAct_Interp CurrentMatinee)
unreliable client event ClientPlayCameraAnim( CameraAnim AnimToPlay, optional float Scale=1.f, optional float Rate=1.f,
reliable client event ClientStopCameraAnim(CameraAnim AnimToStop)
unreliable client event ClientSpawnCameraLensEffect( class<EmitterCameraLensEffectBase> LensEffectEmitterClass )
events
PostBeginPlay()
PreRender()
InitInputSystem()
Possess
UnPosses()
Destroyed()
PreClientTravel()
ReserCameraMode()
SendClientAdjustment()
ServerNotifyLoadedWorld()
NotifyLoadedwORLD()
PlayerTick()
CameraLookAtFinished()
NotifyLanded()
ClientSetViewTarget()
SpawnPlayerCamera()
GetPlayerViewPoint()
LimitViewRotation()
various states...
unreliable server function ServerCauseEvent(Name EventName)
exec function CauseEvent(optional Name EventName)
exec function CE(optional Name EventName)
exec function ListConsoleEvents()
exec function RemoteEvent(optional name EventName)
exec function RE(optional name EventName)
event PlayRumble( const AnimNotify_Rumble TheAnimNotify )
reliable client event ClientPlayForceFeedbackWaveform(ForceFeedbackWaveform FFWaveform,optional Actor FFWaveformInstigator)
reliable client final event ClientStopForceFeedbackWaveform(optional ForceFeedbackWaveform FFWaveform)
event bool IsMoveInputIgnored()
event bool IsLookInputIgnored()
final event LevelStreamingStatusChanged(LevelStreaming LevelObject, bool bNewShouldBeLoaded, bool bNewShouldBeVisible, bool bNewShouldBlockOnLoad )
native reliable server final event ServerUpdateLevelVisibility(name PackageName, bool bIsVisible);
reliable client event ClientPrepareMapChange(name LevelName, bool bFirst, bool bLast)
reliable client event ClientCommitMapChange()
event NotifyDirectorControl(bool bNowControlling, SeqAct_Interp CurrentMatinee)
unreliable client event ClientPlayCameraAnim( CameraAnim AnimToPlay, optional float Scale=1.f, optional float Rate=1.f,
reliable client event ClientStopCameraAnim(CameraAnim AnimToStop)
unreliable client event ClientSpawnCameraLensEffect( class<EmitterCameraLensEffectBase> LensEffectEmitterClass )
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